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 OFFICIAL Jan 24 RED DAWN

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admin-AirborneShar
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PostSubject: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 5:06 am

RED DAWN
GAME SCENARIO AND RULES

WHEN? JAN 24, 10 AM
WHERE? FIREZONE
HOW MUCH? $9.99

UNIFORM

WOLVERINES - CIVILIAN MIXED WITH MILITARY (can wear militia style uniform)(20 PLAYERS MAX)
FREE AMERICA FORCES- ACU OD GREEN,MARPAT(25 PLAYERS MAX)
RUSSIAN PARATROOPERS AND SPENTNATZ- WOODLAND, BLACK,TIGER(38 PLAYERS MAX)
PILOT-FLIGHT SUIT OR COVERALLS (1 PLAYER)
SPY-DRESSED AS WOLVERINE (1 PLAYER)

RSVP IS NOW OPEN. RSVP YOURSELF ON THE RSVP THREAD AND MENTION WHAT FACTION YOU WANT TO PLAY.


GAME SCRIPT
WOLVERINES BEGIN THEIR ASSAULT FROM THE LZ AREA. THEY CAN LINK UP WITH FREE AMERICA FORCES OR WORK AS 2 SEPERATE UNITS, DEPENDING ON COMMAND DESCISIONS. THEY MUST MOVE WEST AND TRY TO TAKE OVER THE "HIGHSCHOOL" WHICH BY NOW IS SOVIET HQ. HOWERVER, ON THE WAY THEY NEED TO ELIMINATE AT LEAST 1 PILLBOX FOB (FORWARD OBSERVATION BASE) BY THROWING SMOKE INSIDE AND ROUTING THE TROOPS INSIDE OUT AND CAPTURING OR KILLING THEM. THERE IS FOB NORTH, FOB CENTRAL, AND FOB SOUTH, IMAGINE A SORT OF "MAJINO LINE" WHERE EACH PILLBOX IS HARD TO PENETRATE AND EACH PILLBOX GIVES COVER TO THE ONE NEXT TO EAT CREATING A 100% KILL ZONE IN BETWEEN THEM.
PILLBOXES HAVE PHONE COM BETWEEN THEM AND THE HQ. YOU ARE NOT ALLOWED TO TEMPER WITH THE LAND LINE.

SPY
THE RUSSIANS HAVE A SPY WORKING FOR THEM (DOUBLE AGENT) WITHIN THE WOLVERINES RANKS, HE IS WHAT WE CALL THE "SECRET PLAYER CARD" , WE WILL NOT TELL YOU WHO HE IS AND HE WILL BE EMBEDDED WITH THE WOLVERINES AND HE WILL GIVE INTEL TO HIS RUSSIAN HANDLERS ALL THE TIME THOUGH A UNIQUE WAY OF SIGNALS AND COMMUNICATIONS, BUT WE WILL LET YOU FIND THAT OUT YOURSELVES, UNTIL YOU GUYS CATCH HIM.
IF THE WOLVERINES MANAGE TO FIND OUT WHO THE SPY IS, A FIRING SQUAD WILL BE IMPLEMENTED AND HE WILL BE SHOT AT A RANGE OF 50 FEET.

PILOT
PILOT IS SHOT DOWN BEHIND ENEMY LINE (GRID AREA VICINITY C-16) AND MUST MAKE HIS WAY BACK TOWARDS WOLVERINES. IF HE GETS KILLED OR CAPTURED (15 MIN HOLD TIME) HE MUST GO BACK TO RED RESPAWN AND START OVER.
PILOT HAS VALUABLE INTEL REGARDING THE IDENTITY OF THE SPY. HE MAY NOT KNOW WHO THE SPY IS BUT WE WILL GIVE HIM SOME CLUES REGARDING THE IDENTITY.

FREE AMERICA FORCES
FREE AMERICA FORCES CAN OPERATE AS AN ORGANIC UNIT OR AS A PART OF THE TOTAL WOLVERINE ASSAULT.

PRISONERS-POW RULES
TO MAKE THE GAME INTERESTING, AND UNLIKE ANY OTHER GAMES WE HAVE PLAYED IN THE PAST, AND ALSO TO ENSURE 100% HONESTY IN RESPAWNING, ANYONE KILLED ON THE BATTLEFIELD IS A POW, WHICH MEANS THEY HAVE TO GO TO THE OPPOSITE PLAYERS PRISON CELL FOR RESPAWN. THEY DO NOT NEED TO BE ESCORTED AND AUTOMATICALLY WILL WALK THE ENEMY PRISON.(WOLVERINES WILL BE HELD AT MAIN HIGHSCHOOL BUNKER HQ, RUSSIANS WILL BE HELD INSIDE THE OLD VC CARPET BASE). ONCE THERE ARE 8 PRISONERS IN THE "HOLDING CELL", ALL 8 CAN LEAVE. SO AT ANY GIVEN TIME THERE IS A CASULTY RATE OF APPROX 1/3 OF THE MAIN FORCE. ONCE A PRISONER LEAVES HIS CAPTURE HE MAY NOT SHOOT AND HE CANNOT BE SHOT BY HIS CAPTIVES, THEY MUST ALL LEAVE AS A GROUP, UNTIL THEY REACH THE "FRONT LINES" AND LINKS UP WITH THEIR UNIT. WHEN LEAVING THE POW CAMP THEY MUST ALSO WALK WITH THE RED KILL RAG ON UNTIL REACHING THEIR UNITS OR WITH THEIR HANDS UP.

SPAWN RULES-8 PRISONER QUOTA ON AN 8 PERSON RELEASE PROGRAM.
THERE IS NO SPAWN TIME (SEE PRISONER SECTION ABOVE), ONLY A 8 PERSON "REFILL" .ONCE THE PRISON FILLS WITH 8 PLAYER, ALL 8 MAY LEAVE . WHEN YOU GO BACK TO YOUR UNIT YOU MUST WEAR YOUR KILL RAG OR HAVE YOUR HANDS UP UNTIL YOU JOIN THEM. THEY CANNOT BE SHOT OR SHOOT AT WHILE RETREATING BACK TO THEIR UNIT, AND MUST WALK AS A GROUP AND MAY NOT SNOOP AROUND.


POW EXCHANGE

IN ADDITION, A NEGOTIATOR HOLDING A WHITE RAG MAY BE SENT AT ANY GIVEN TIME TO NEGOTIATE A PRISONER EXCHAGE IF A DEAL IS AGREED THAN THERE WILL BE A SHORT CEASE FIRE CALLED AND BOTH POW GROUPS WILL MEET INFRONT OF THE FOB CENTRAL FOR AN EXCHANGE. EACH GROUP OF PRISONERS WILL RETREAT TO THEIR PROSPECTIVE UNIT AND THAN HOSTILITYS MAY RESUME. NEGOTIATORS FOR POW HOLDING A WHITE RAG MAY NOT BE SHOT AT.

GAME CAN BE WON IN 2 WAYS

1. WOLVERINES TAKE THEIR HIGH SCHOOL BACK (RUSSIAN HQ) . HOW IS THAT DONE? ONLY BY MANAGING TO THROW A SMOKE GRENADE INTO THE HIGH SCHOOL. WHICH "KILLS" ALL THE RUSSIANS INSIDE. ALSO WOLVERINES MUST CAPTURE ONE OF THE 3 FOBS (PILLBOX) BY TAKING IT OR THROWING SMOKE IN IT AND BY DOING SO FLUSHING OUT THE INHABITANTS OF THE FOB PILLBOX. THEY DONT WIN BY JUST CAPTURING ONE OBJECTIVE, IT MUST BE BOTH.
2. RUSSIANS CAPTURE DOWNED PILOT AND CAPTURE THE WOLVERINE LEADER. ONLY THE SPY CAN LET THE RUSSIANS KNOW WHO THE LEADER IS, SO THE SPY PLAYS A MAJOR KEY ROLE IN THE GAME. IF HE MANAGES TO GIVE AWAY THE WOLVERINES MOVEMENTS AND TELL THEM WHO THE LEADER IS IT WILL HELP THE RUSSIANS WIN.

FPS

FPS ACCORDING TO FA RULES
ABSOLUTELY NO SHOOTING AT LESS THAN 10 FEET. ANYONE DOING SO WILL BE BANNED FOR GOOD. YOU CAN BANG INSTEAD AND IF NOT SURE ABOUT DISTANCE ITS BETTER TO "BANG"
NO ONE UNDER 18 ALSO.
ONLY PYRO ALLOWED IS SMOKE.
WE WILL USE ONE PYRO TO SIMULATE THE RPG HIT AT THE SCHOOL AT BEGGINING OF GAME PER REQUEST BY LAW ENFORCEMENT.

2 SPAWN LOCATIONS
SEE RULES AT POW SECTION. SPAWN FOR WOLVERINS AS POW AT SOVIET HQ. SPAWN FOR SOVIETS AS POWS AT CARPET BASE WOLVERINE.

LUNCH

BRING YOUR OWN LUNCH, HOT DOGS CANNED FOOD ETC SO YOU DONT HAVE TO LEAVE THE FIELD.
WE WILL HAVE A BBQ SET UP SO U CAN USE IT.

GOOD LUCK
FREE AMERICA WILL RISE AGAIN!
SEE YOU AT THE FIREZON





Test


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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 10:26 am

Lets do the RED DAWN !!!


Last edited by Geist on Mon Jan 04, 2010 9:25 pm; edited 4 times in total
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 10:28 am

LOL Very Happy
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 12:33 pm

its going to be a new one. more simple rules and try to make it just like the movie "red dawn"
watch the trailer above, this is the idea for the game.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 1:18 pm

wolverines!!!!!


wish i could make it
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 5:27 pm

I think USA will win this ! Thor, wanting to kick some Russian ass!!!!
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 5:30 pm

When I saw this it made me....







Time to break out my Spetsnaz gear!
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 6:25 pm

"You got a lot of hate in you boy."
"Keeps me warm..."

Great movie. Great idea for a game. Hope I can make it.
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PostSubject: http://firezone-airsoft.forumotion.com/war-room-f10/red-dawn-1-t119.htm#777   Mon Jan 04, 2010 8:18 pm

http://firezone-airsoft.forumotion.com/war-room-f10/red-dawn-1-t119.htm#777


Please Read!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Shocked

After You read it Please come out with your version or any idea you might have and Post it. I am sure that will help the SHAR and SHARKY tons.


Letswork all together on this,,, cheers


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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 8:36 pm

I checked it out we will use some of the scenerios there for sure!
meanwhile I moved it to FIRETEAMS because the main WAR ROOM is for the final game plan and thats too early now to publish and may confuse people. but toda I like what you got there..it just may be a little much for a one game we may have to do it in "sections" Smile
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 04, 2010 8:46 pm

Bring your tent and some fire woods......


Laughing



No wories... It is a good base work for us to build game on. It was your Idea all alone. I am sure you and sharky twist some of the ends and it will be super fun. Thank you Guys.....
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Tue Jan 05, 2010 10:33 am

ok. just like movie, the rusky paras will be arctic grey white stripe
land troops woodland
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Tue Jan 05, 2010 4:13 pm

Can our squad use our tigerstripe?
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Tue Jan 05, 2010 6:32 pm

yes
and u guys can still ally yourself with other teams.
but if you earn my patch u have to wear it as long as you are on my field dont let me catch u with out one lol.


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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Tue Jan 05, 2010 6:43 pm

Just wanted to make sure, seemed like a dumb question but I didn't want to make assumptions =D.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Thu Jan 07, 2010 4:39 pm

RED DAWN
GAME SCENARIO AND RULES

WHEN? JAN 24, 10 AM
WHERE? FIREZONE
HOW MUCH? $9.99

UNIFORM

WOLVERINES - CIVILIAN MIXED WITH MILITARY (can wear militia style uniform)(20 PLAYERS MAX)
FREE AMERICA FORCES- ACU MARPAT(25 PLAYERS MAX)
RUSSIAN PARATROOPERS AND SPENTNATZ- WOODLAND, BLACK,TIGER(38 PLAYERS MAX)
PILOT-FLIGHT SUIT OR COVERALLS (1 PLAYER)
SPY-DRESSED AS WOLVERINE (1 PLAYER)

RSVP IS NOW OPEN. RSVP YOURSELF ON THE RSVP THREAD AND MENTION WHAT FACTION YOU WANT TO PLAY.


GAME SCRIPT
GAME BEGINS AT "WOLVERINES HIGH SCHOOL"-(THE SOG BUNKER FROM TET), RUSSIAN PARATROOPERS LAND AT THE LZ (PARKING LOT) AND BEGIN THE MARCH TOWARDS THE HIGH SCHOOL. WOLVERINES WILL ALLREADY BE STAGED THERE. THE WOLVERINES ARE NOT ARMED AT THIS POINT, AND LOOK BEWILDERED AT THE ARMY MOVING TOWARDS THEM.
THE ACTION BEGINS WHEN THE TEACHER (WE WILL FIND A VOLUNTEER) WALKS OUT OF THE SCHOOL AND GETS SHOT BY THE RUSSIAN PARAS. THEN THE RUSSIANS SHOOT AN RPG ROCKET INTO THE HIGH SCHOOL AND WHEN THAT EXPLODES A MELEE ENSUES WHERE THE WOLVERINES UNARMED STUDENTS ESCAPE THE SCHOOL USING THE TUNNEL AND RUN TOWARDS THE GUN STORE WHERE ALL THE WEAPONS ARE STASHED AND ARM THEMSELVES.
AT THIS POINT THE RUSSIAN FORCES TURN THE HIGHSCHOOL INTO THEIR HQ.
WOLVERINES JOB IS TO STAGE GUERILLA WARFARE AGAINST THE RUSSIAN INVADERS AND LINK UP WITH FREE AMERICA FORCES AND PILOT, AND FROM THERE ON STAGE GUERILLA WARFARE.

SPY
THE RUSSIANS HAVE A SPY WORKING FOR THEM (DOUBLE AGENT) WITHIN THE WOLVERINES RANKS, HE IS WHAT WE CALL THE "SECRET PLAYER CARD" , WE WILL NOT TELL YOU WHO HE IS AND HE WILL BE EMBEDDED WITH THE WOLVERINES AND HE WILL GIVE INTEL TO HIS RUSSIAN HANDLERS ALL THE TIME THOUGH A UNIQUE WAY OF SIGNALS AND COMMUNICATIONS, BUT WE WILL LET YOU FIND THAT OUT YOURSELVES, UNTIL YOU GUYS CATCH HIM.
IF THE WOLVERINES MANAGE TO FIND OUT WHO THE SPY IS, A FIRING SQUAD WILL BE IMPLEMENTED AND HE WILL BE SHOT AT A RANGE OF 50 FEET.

PILOT
WOLVERINES MUST LINK UP WITH A DOWN PILOT AND HAVE HIM TAKE THEM TO THE LINES WHERE FREE AMERICA FORCES ARE. ONLY THE PILOT KNOWS HOW TO GET THERE AND WOLVERINES MUST FIND HIM. (HE WILL BE NEXT TO HIS PARACHUTE)

FREE AMERICA FORCES
WILL NOT BE ACTIVE WITHIN THE FIRST 20 MINUTES OF THE GAME. THEY WILL BE IN SECRET LOCATION HIDDEN FROM VIEW WILL ACTIVATE ONLY AFTER THE PILOTS LINKS WOLVERINES WITH THEM.


SPAWN RULES-5 MINUTE SPAWN.
NO MEDIC. THESE ARE RUGGED MOUNTAINIOUS OUTDOORS LIKE THE MOVIE AND ANYWAYS THE PARTIZANS HAD NOT TIME OR EQUIPMENT FOR THAT. IF YOU GET SHOT, WELL, GOOD LUCK... SOL.
AFTER BEING SHOT YOU GO TO YOUR SPAWN AND WAIT FOR 5 MINUTES.

GAME CAN BE WON IN 2 WAYS


1. WOLVERINES TAKE THEIR HIGH SCHOOL BACK (RUSSIAN HQ) . HOW IS THAT DONE? ONLY BY MANAGING TO THROW A SMOKE GRENADE INTO THE HIGH SCHOOL. WHICH "KILLS" ALL THE RUSSIANS INSIDE.

2. RUSSIANS CAPTURE DOWNED PILOT AND CAPTURE THE WOLVERINE LEADER. ONLY THE SPY CAN LET THE RUSSIANS KNOW WHO THE LEADER IS, SO THE SPY PLAY A MAJOR KEY ROLE IN THE GAME. IF HE MANAGES TO GIVE AWAY THE WOLVERINES MOVEMENTS AND TELL THEM WHO THE LEADER IS IT WILL HELP THE RUSSIANS WIN.

FPS

FPS ACCORDING TO FA RULES
ABSOLUTELY NO SHOOTING AT LESS THAN 10 FEET. ANYONE DOING SO WILL BE BANNED FOR GOOD. YOU CAN BANG INSTEAD AND IF NOT SURE ABOUT DISTANCE ITS BETTER TO "BANG"
NO ONE UNDER 18 ALSO.
ONLY PYRO ALLOWED IS SMOKE.
WE WILL USE ONE PYRO TO SIMULATE THE RPG HIT AT THE SCHOOL AT BEGGINING OF GAME PER REQUEST BY LAW ENFORCEMENT.

UNIVERSAL SPAWN LOCATION
THE COMMON SPAWN AREA FOR BOTH OPFOR AND BLUFOR IS THE PARKING LOT, RIGHT NEXT TO THE LZ. IT GIVES YOU A CHANCE TO GO BACK TO YOUR CAR AND RELOAD AND HYDRATE. ALSO IT IS A CENTRAL LOCATION IN THE FIELD. 5 MIN SPAWN.

LUNCH

BRING YOUR OWN LUNCH, HOT DOGS CANNED FOOD ETC SO YOU DONT HAVE TO LEAVE THE FIELD.
WE WILL HAVE A BBQ SET UP SO U CAN USE IT.

GOOD LUCK
FREE AMERICA WILL RISE AGAIN!
SEE YOU AT THE FIREZONE!






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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Thu Jan 07, 2010 4:43 pm

Looks legit to me =D
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Thu Jan 07, 2010 7:59 pm

I just watched the movie...I didn't realize that Jennifer Grey was in it! She and Lea Thompson were sooooo hot!!
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Thu Jan 07, 2010 9:32 pm

TKR SixFootCow wrote:
I just watched the movie...I didn't realize that Jennifer Grey was in it! She and Lea Thompson were sooooo hot!!


LOL..... Very Happy
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Thu Jan 07, 2010 9:37 pm

geist im still at work I will call you at 2200
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Thu Jan 07, 2010 10:02 pm

im in free american forces
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 1:35 am

I just got a mail form Supreme Commander , I AM THE PILOT Very Happy
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 2:08 am

that means no long rifle till you get to the US forces.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 3:29 am

Very very interested in getting out of my chair for this one. Perhaps you guys will put on a WW2 game later in the year.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 9:55 am

markPredator2-58 wrote:
that means no long rifle till you get to the US forces.

true that......
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