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 OFFICIAL Jan 24 RED DAWN

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admin-AirborneShar
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 12:03 pm

WWII is in the works.
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CharleyNovember

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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 12:18 pm

I have a WW2 game going on in Athens Feb 27-28 Hopefully yours will be after that and I can run one then enjoy just playing in one. www.worldwar2airsoft.com should you be interested. Looking forward to Red Dawn right now! Very Happy
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Geist
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 3:21 pm

WW2 GAME scratch I wish we have one Sad
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 5:26 pm

Looks like Shar and the gang is planning on doing one later in the year Geist. I certainly hope so.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 11:31 pm

american free forces need to get an acu
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ARKANGEL

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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Fri Jan 08, 2010 11:31 pm

ill be american free forces
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Geist
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Sat Jan 09, 2010 12:13 am

They must wear afro's lol!
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PostSubject: RUSSIAN FORCES INTEL FOR RED DAWN   Sat Jan 09, 2010 6:06 pm

GREETING COMRADES
OUR SPY WITHIN THE WOLVERINE SWINE RANKS HAVE MANAGED TO OBTAIN A MAP FOR US SHOWING THE FREQUENTLY VISITED LOCATION OF THE PARTIZANS.
IT IS WRITTEN ON AN OFFICIAL WOLVERINES HIGH SCHOOL NOTE BOOK MAP WHICH LEADS OUR RUSSIAN SECURITY FORCES TO BELEIVE THAT WE ARE DEALING WITH VERY YOUNG PARITZANS.
WHAT EVER IT IS, IF ANY OF THESE ARE CAPTURED, THEY ARE TO BE TORTURED AND SHOT ON SPOT.

FSB COLONEL AIRBORNESHARYESVKI

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ARKANGEL

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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Sat Jan 09, 2010 8:28 pm

they never show the us forces uniforms
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Sat Jan 09, 2010 9:10 pm

hey there was a guy at the tet offensive reenactment on the american side with a thompson i was wondering if i could use it for the red dawn game cause all my guns are sucky and i would reallly appreciate it thank u
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Sat Jan 09, 2010 9:17 pm

ill provide my own ammo and bring some for the person who let me borrow it
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Sat Jan 09, 2010 11:52 pm

You could imagine the US free forces at the time wore woodland BDU's however since we they want to include a lot of people here it makes sense to include marpat and ACU lot of players have that now.
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Dmannn009



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PostSubject: Wats the age limit   Sun Jan 10, 2010 1:05 am

How do u get on the supreme commanders squad or anybody squad for that matter. im new so im not really sure wat to do. also wat is the age limit for red dawn. im 15 so am i able to join in
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 11, 2010 10:32 am

Any chance of someone wearing Multicam for this event? Other then my Mossy-oak hunting gear, Multicam is the only camo I have. Would be my first time out with you guys (I run with the Wolfpack right now but am looking for a larger event here and there). I might be able to get some of the Wolfpack to come out too if Multicam is allowed.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 11, 2010 12:09 pm

Absolutely. If you guys want to come out in multicam, we could use you on the free America side. I've confirmed this with Shar. Very Happy
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Mon Jan 11, 2010 12:25 pm

Ok, thanks! Are there directions to the field posted anywhere? I checked out this forum when I discovered that the field is in Dr. Philips, since I actually know where that is (and live in Windermere myself).
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Wed Jan 13, 2010 9:17 am

Well, I haven't heard from the Wolfpack as of yet, but I am definitely going to attend Red Dawn (I suppose I should post in the RSVP thread?). Can some one PM me directions to the field? I'll start poking the Wolfpack guys, though right now we're dealing with a death of one of ERAU buddies, so today might not be a good day to press it. I'll be the odd one out in the multicam.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Wed Jan 13, 2010 10:38 am

RED DAWN
GAME SCENARIO AND RULES

WHEN? JAN 24, 10 AM
WHERE? FIREZONE
HOW MUCH? $9.99

UNIFORM

WOLVERINES - CIVILIAN MIXED WITH MILITARY (can wear militia style uniform)(20 PLAYERS MAX)
FREE AMERICA FORCES- ACU MARPAT(25 PLAYERS MAX)
RUSSIAN PARATROOPERS AND SPENTNATZ- WOODLAND, BLACK,TIGER(38 PLAYERS MAX)
PILOT-FLIGHT SUIT OR COVERALLS (1 PLAYER)
SPY-DRESSED AS WOLVERINE (1 PLAYER)

RSVP IS NOW OPEN. RSVP YOURSELF ON THE RSVP THREAD AND MENTION WHAT FACTION YOU WANT TO PLAY.


GAME SCRIPT
WOLVERINES BEGIN THEIR ASSAULT FROM THE LZ AREA. THEY CAN LINK UP WITH FREE AMERICA FORCES OR WORK AS 2 SEPERATE UNITS, DEPENDING ON COMMAND DESCISIONS. THEY MUST MOVE WEST AND TRY TO TAKE OVER THE "HIGHSCHOOL" WHICH BY NOW IS SOVIET HQ. HOWERVER, ON THE WAY THEY NEED TO ELIMINATE AT LEAST 1 PILLBOX FOB (FORWARD OBSERVATION BASE) BY THROWING SMOKE INSIDE AND ROUTING THE TROOPS INSIDE OUT AND CAPTURING OR KILLING THEM. THERE IS FOB NORTH, FOB CENTRAL, AND FOB SOUTH, IMAGINE A SORT OF "MAJINO LINE" WHERE EACH PILLBOX IS HARD TO PENETRATE AND EACH PILLBOX GIVES COVER TO THE ONE NEXT TO EAT CREATING A 100% KILL ZONE IN BETWEEN THEM.
PILLBOXES HAVE PHONE COM BETWEEN THEM AND THE HQ. YOU ARE NOT ALLOWED TO TEMPER WITH THE LAND LINE.

SPY
THE RUSSIANS HAVE A SPY WORKING FOR THEM (DOUBLE AGENT) WITHIN THE WOLVERINES RANKS, HE IS WHAT WE CALL THE "SECRET PLAYER CARD" , WE WILL NOT TELL YOU WHO HE IS AND HE WILL BE EMBEDDED WITH THE WOLVERINES AND HE WILL GIVE INTEL TO HIS RUSSIAN HANDLERS ALL THE TIME THOUGH A UNIQUE WAY OF SIGNALS AND COMMUNICATIONS, BUT WE WILL LET YOU FIND THAT OUT YOURSELVES, UNTIL YOU GUYS CATCH HIM.
IF THE WOLVERINES MANAGE TO FIND OUT WHO THE SPY IS, A FIRING SQUAD WILL BE IMPLEMENTED AND HE WILL BE SHOT AT A RANGE OF 50 FEET.

PILOT
PILOT IS SHOT DOWN BEHIND ENEMY LINE (GRID AREA VICINITY C-16) AND MUST MAKE HIS WAY BACK TOWARDS WOLVERINES. IF HE GETS KILLED OR CAPTURED (15 MIN HOLD TIME) HE MUST GO BACK TO RED RESPAWN AND START OVER.
PILOT HAS VALUABLE INTEL REGARDING THE IDENTITY OF THE SPY. HE MAY NOT KNOW WHO THE SPY IS BUT WE WILL GIVE HIM SOME CLUES REGARDING THE IDENTITY.

FREE AMERICA FORCES
FREE AMERICA FORCES CAN OPERATE AS AN ORGANIC UNIT OR AS A PART OF THE TOTAL WOLVERINE ASSAULT.

PRISONERS-POW RULES
TO MAKE THE GAME INTERESTING, AND UNLIKE ANY OTHER GAMES WE HAVE PLAYED IN THE PAST, AND ALSO TO ENSURE 100% HONESTY IN RESPAWNING, ANYONE KILLED ON THE BATTLEFIELD IS A POW, WHICH MEANS THEY HAVE TO GO TO THE OPPOSITE PLAYERS PRISON CELL FOR RESPAWN. THEY DO NOT NEED TO BE ESCORTED AND AUTOMATICALLY WILL WALK THE ENEMY PRISON.(WOLVERINES WILL BE HELD AT MAIN HIGHSCHOOL BUNKER HQ, RUSSIANS WILL BE HELD INSIDE THE OLD VC CARPET BASE). ONCE THERE ARE 8 PRISONERS IN THE "HOLDING CELL", ALL 8 CAN LEAVE. SO AT ANY GIVEN TIME THERE IS A CASULTY RATE OF APPROX 1/3 OF THE MAIN FORCE. ONCE A PRISONER LEAVES HIS CAPTURE HE MAY NOT SHOOT AND HE CANNOT BE SHOT BY HIS CAPTIVES, THEY MUST ALL LEAVE AS A GROUP, UNTIL THEY REACH THE "FRONT LINES" AND LINKS UP WITH THEIR UNIT. WHEN LEAVING THE POW CAMP THEY MUST ALSO WALK WITH THE RED KILL RAG ON UNTIL REACHING THEIR UNITS OR WITH THEIR HANDS UP.

SPAWN RULES-8 PRISONER QUOTA ON A 8 PERSON RELEASE PROGRAM.
THERE IS NO SPAWN TIME (SEE PRISONER SECTION ABOVE), ONLY A 8 PERSON "REFILL" .ONCE THE PRISON FILLS WITH 8 PLAYER, ALL 8 MAY LEAVE . WHEN YOU GO BACK TO YOUR UNIT YOU MUST WEAR YOUR KILL RAG OR HAVE YOUR HANDS UP UNTIL YOU JOIN THEM. THEY CANNOT BE SHOT OR SHOOT AT WHILE RETREATING BACK TO THEIR UNIT, AND MUST WALK AS A GROUP AND MAY NOT SNOOP AROUND.

GAME CAN BE WON IN 2 WAYS


1. WOLVERINES TAKE THEIR HIGH SCHOOL BACK (RUSSIAN HQ) . HOW IS THAT DONE? ONLY BY MANAGING TO THROW A SMOKE GRENADE INTO THE HIGH SCHOOL. WHICH "KILLS" ALL THE RUSSIANS INSIDE. ALSO WOLVERINES MUST CAPTURE ONE OF THE 3 FOBS (PILLBOX) BY TAKING IT OR THROWING SMOKE IN IT AND BY DOING SO FLUSHING OUT THE INHABITANTS OF THE FOB PILLBOX. THEY DONT WIN BY JUST CAPTURING ONE OBJECTIVE, IT MUST BE BOTH.
2. RUSSIANS CAPTURE DOWNED PILOT AND CAPTURE THE WOLVERINE LEADER. ONLY THE SPY CAN LET THE RUSSIANS KNOW WHO THE LEADER IS, SO THE SPY PLAYS A MAJOR KEY ROLE IN THE GAME. IF HE MANAGES TO GIVE AWAY THE WOLVERINES MOVEMENTS AND TELL THEM WHO THE LEADER IS IT WILL HELP THE RUSSIANS WIN.

FPS

FPS ACCORDING TO FA RULES
ABSOLUTELY NO SHOOTING AT LESS THAN 10 FEET. ANYONE DOING SO WILL BE BANNED FOR GOOD. YOU CAN BANG INSTEAD AND IF NOT SURE ABOUT DISTANCE ITS BETTER TO "BANG"
NO ONE UNDER 18 ALSO.
ONLY PYRO ALLOWED IS SMOKE.
WE WILL USE ONE PYRO TO SIMULATE THE RPG HIT AT THE SCHOOL AT BEGGINING OF GAME PER REQUEST BY LAW ENFORCEMENT.

2 SPAWN LOCATIONS
SEE RULES AT POW SECTION. SPAWN FOR WOLVERINS AS POW AT SOVIET HQ. SPAWN FOR SOVIETS AS POWS AT CARPET BASE WOLVERINE.

LUNCH

BRING YOUR OWN LUNCH, HOT DOGS CANNED FOOD ETC SO YOU DONT HAVE TO LEAVE THE FIELD.
WE WILL HAVE A BBQ SET UP SO U CAN USE IT.

GOOD LUCK
FREE AMERICA WILL RISE AGAIN!
SEE YOU AT THE FIREZON


Last edited by admin-AirborneShar on Wed Jan 13, 2010 11:10 am; edited 3 times in total
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Wed Jan 13, 2010 10:47 am

Question about the new spawn rule...the info you posted is conflicting. Once you're shot, you go to the enemy spawn. No one is in the 'spawn' at the start of the game, so do the first 4 people killed have to wait for the next 4 people to be killed before they can return, or is it '4 people from the spawn are allowed to free every 3 minutes'? A little confused.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Wed Jan 13, 2010 10:57 am

THANKS T3K4, I FORGAT TO REMOVE THE OLD RULE. NO 3 MINUTE SPAWN. ONCE THERE ARE 8 PEOPLE IN A SPAWN/POW , THEY MAY ALL LEAVE AS ONE GROUP AND NOT AS INDIVIDUALS.


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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Wed Jan 13, 2010 10:59 am

Ok, makes sense then. So every 6 people to reach the spawn get to be free...they just have to walk back (with kill rag) to their lines before re-engaging. Now, won't this allow them to gather intelligence (all while dead) on the enemy positions?
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Wed Jan 13, 2010 11:03 am

yes. but it works in both ways for both teams.
either way its a huge field there is only so much intelligence they can gather plus they must walk "AS A GROUP BACK" and cannot delay and snoop around.
btw, we changed it to 8 person pow refill since there are many players.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Wed Jan 13, 2010 11:07 am

Ok. I imagine its easy to get to each spawn? Those of us who have never been to the field before won't know there way around (like me). You guys playing there this weekend? If you are, i might try and come out to get a feel for the field ahead of the event. Its also about half the distance (drive) for me compared to where I play down in Kissimmee.
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Wed Jan 13, 2010 11:24 am

there are games in kissimme?
we published a map have u seen it?
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PostSubject: Re: OFFICIAL Jan 24 RED DAWN   Wed Jan 13, 2010 11:30 am

Yeah, the Orlando Wolfpack plays on wooded property in Kissimme. http://games.groups.yahoo.com/group/orlandowolfpack/ is the group where we discuss and plan games. Haven't heard one about this weekend, so if you guys are playing I think I'll come out and join you all.

Did find the map, but a map is one thing - being on the ground is another. I assume there are trails etc running through the area?
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