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 RED DAWN 1

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Geist
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PostSubject: RED DAWN 1   Mon Jan 04, 2010 8:15 pm

.



TOTAL OF 1000 POINTS.
RED DAWN
It is the dawn of World War III. In mid-western America, a group of teenagers bands together to defend their town, and their country, from invading Soviet forces.


Part 1 , 75 Minutes ( 25% or 250 points of the total mission)


September morning in the small Florida town of Saint Cloud. A local high school teacher pauses mid sentence when he sees paratroopers landing in a field outside the school. "I would say they are way off course...", he muses. These troops promptly open fire on the teacher when he goes out to accost them. Pandemonium follows as students flee amid gunfire from the troops.
In downtown Calumet, several fires rage. Cuban and Soviet troops are trying to restore order after a hasty occupation of the town. A bumper sticker seen on a truck states a classic gun owner’s creed: "They can have my gun when they pry it from my cold, dead fingers." The shot moves down to a dead man's hand holding an pistol. A paratrooper’s boot comes down on the hand, and the gun is pried out of the apparently cold, dead fingers. Shortly thereafter, Colonel Bella, a Cuban officer, instructs the KGB to go to the local sporting goods store and obtain the paperwork of local citizens who own firearms as likely sources of trouble. The Cuban officer specifically refers to Form 4473, which is the actual BATF form used to record the sale of a firearm by a dealer to a private citizen in the United States, suggesting the inherent danger in laws that require firearm registration. The resistance subsequently makes extensive use of captured Soviet weapons such as AKMs, RPKs, and RPGs for greater effectiveness.
Jed Eckert , his brother Matt and their friends Robert Danny , Daryl , and Aardvark —who call themselves the Wolverines after their high school mascot they begin an armed resistance against the occupation forces. Jed and Matt learn that their father has now been captured and is being held in a Soviet "reeducation" camp. They speak to him through the fence of the camp.



Part 2 ,90 Minutes ( 50 % , 500 points of the total mission)

Wolverines" mount strikes on invading forces, and persuade others to do the same. At one point they find a downed US pilot. "How'd you get yourself shot down, Colonel?" asks Jed. "Hell, it was five to one; I got four of 'em!" the pilot, Lt-Col. Andrew Tanner, replies.

Tanner informs them that several key locations such as Washington, D.C. and Omaha, Nebraska have been obliterated, that America's Strategic Air Command has been crippled in a surprise attack by undercover Cuban saboteurs and that the parachutists they encountered were among those released from fake commercial airliners. This was done in order to seize key positions in preparation for subsequent massive combined arms assaults via Mexico and Alaska. Half of America has been taken over, but American counterattacks have halted Soviet progress, and the lines have stabilized. Both sides fear to continue the use of nuclear weapons. The colonel then assists the Wolverines in organizing raids against the Soviets. Soon after, in a visit to the front line, Tanner is killed by fire in a tank battle. They also lose Aardvark during the fight.
As the result of escalating guerrilla attacks, the Soviet field commanders now view the Wolverines as a serious threat. Initially, the occupiers had tried reprisal terror tactics, executing groups of civilians following every Wolverine attack, in hopes of intimidating the local population and compelling the Wolverines to surrender or at least desist from further attacks. However, the tactic backfires, and civilians lend increasing support to the resistance movement. Following this rise in popular support for the Wolverines, the Soviets decide to stop reprisals against civilians and make their hunt more focused on the Wolverines themselves.
Using threats of torturing and killing his parents, KGB intelligence officers force a captured Wolverine to swallow a tracking device. Then they release him to rejoin the guerillas. Spetsnaz commandos are sent into the mountains following these tracking signals to eliminate the resistance, but the commandos are ambushed and killed by the Wolverines. After the Wolverines discover that their pursuers are carrying man-portable radio triangulation tracking equipment, and trace the source of the signal to one of their own comrades, the young man confesses his role and pleads for mercy.



Part 3 , 60 Minutes ( 25 % OR 250 POINTS of the total mission)

He is executed along with a captured commando.
The Wolverines are weakened, however, by the attacks and other events, and their morale erodes as the war of attrition takes its toll on their numbers. Even though the civilians are increasingly resistant to Soviet rule, the occupation forces are pushing the resistance to the breaking point. The remaining Wolverines are ambushed by three Mil Mi-24 helicopter gunships and Robert and Toni are killed, leaving the group reduced to four: Jed, Matt, Danny, and Erica.
Determined to save at least some of their number, Jed and Matt stage a suicide attack on the Soviet regional headquarters to distract the troops while Danny and Erica escape to "Free American" territory. The ploy works and Danny and Erica manage to escape.
The film's epilogue, narrated by Erica, suggests that the United States successfully repels the invasion some time later; a plaque is displayed with "Partisan Rock" in the background, a rock which throughout the film has been a recurring motif as each dead comrade's name has been inscribed upon it by a member of the Wolverines.


We need Wolverines Commanders :
Mr. Eckert ( Father)
Jed Eckert
Matt Eckert (Jed Eckert’s brother)
Robert Danny
Daryl
Aardvark
&
We need some one to be , Colonel Bella, a Cuban officer for the CCCP.


Part 1 CCCP
1)Don’t allow them escape from school(1/3 OR 83.3 POINTS)

2)Stop Wolverines from reaching out to the Soviet weapons such as AKMs, RPKs, and RPGs for greater effectiveness. ( no worries, It will be their own guns)(1/3 OR 83.3 POINTS)

3)Protect the , Colonel Bella ( Cuban officer)(1/3 OR 83.3 POINTS)



PART 1 Wolverines

1)Escape from school(1/3 OR 83.3 POINTS)

2)Reach out to the Soviet weapons such as AKMs, RPKs, and RPGs for greater effectiveness. ( no worries, It will be their own guns)(1/3 OR 83.3 POINTS)

3)Kill Colonel Bella ( Cuban officer)(1/3 OR 83.3 POINTS)





PART 2 CCCP
1)Find a downed US pilot( take his maps and do whatever CCCP does).( ¼ OR 125 POINTS)

2)MAKE Wolverines to surrender or at least desist from further attacks..( ¼ OR 125 POINTS)

3)CAPTURE Wolverine and make him or her to swallow a tracking device..( ¼ OR 125 POINTS)

4)Do not allow the Capture of the man-portable radio triangulation device..( ¼ OR 125 POINTS)




PART 2 Wolverines

1)Find a downed US pilot (take him to save zone).( ¼ OR 125 POINTS)

2)Wolverines must not surrender and make it sure there will be more further attacks. ( Easy Points).( ¼ OR 125 POINTS)

3)Don’t allow any Wolverine to get captured and make to swallow a tracking device..( ¼ OR 125 POINTS)

4)Capture of the man-portable radio triangulation device..( ¼ OR 125 POINTS)


PART 3 CCCP
1)Make it sure Robert and Toni gets killed(1/3 OR 83.3 POINTS)

2)Eliminate the Wolverine resistance.(1/3 OR 83.3 POINTS)

3)Stop civilians from increase resistant to Soviet forces by Peace or Force !!!!!(1/3 OR 83.3 POINTS)



Part 3 Wolverines
1)Make it sure Robert and Toni doesn’t get killed(1/3 OR 83.3 POINTS)

2)Support and supply the resistance.(1/3 OR 83.3 POINTS)

3)Make it sure civilians are increasingly building resistant to Soviet rule(1/3 OR 83.3 POINTS)


We will have an orange band referees for help. They will help us for calling hits.................
lol!


Last edited by Geist on Mon Jan 04, 2010 9:11 pm; edited 5 times in total
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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 8:20 pm

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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 8:23 pm

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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 8:24 pm

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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 8:25 pm

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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 8:26 pm

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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 8:27 pm

After You read it Please come out with your version or any idea you might have and Post it here . I am sure that will help the SHAR and SHARKY tons.

Make it sure bring your tent and some fire woods...


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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 8:56 pm

Just a couple of questions, what if for example, the Soviets are able to stop them from getting out of the school? Does that mean game over right there?


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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 9:01 pm

Thank you so much friend. No they will only get the points and the Part one is total of 250 Points and there is a 3 objectives for part one and (1/3 OR 83.3 POINTS)
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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 9:10 pm

Geist, I'm on a Spetnaz team and as of now, even though we don't know the dates we plan on trying to make it out here. Were willing to volunteer for anything SPetnaz related, shot me a message and we can talk about it if you want.
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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 9:17 pm

Badtrooper wrote:
Geist, I'm on a Spetnaz team and as of now, even though we don't know the dates we plan on trying to make it out here. Were willing to volunteer for anything SPetnaz related, shot me a message and we can talk about it if you want.

Super, I am sure Shar will open forums to sign in. Like I said, Shar told me he wants to do this and I am just trying to help them much as I can. I work too much and didn't put much as work as otherson field work and this is some things I am good with it and at it. I am just doing my share afford. Last word is Shars and Sharky’s.


If you realy want to help, just read it and post Suggestions . Tell us what do you think and how can we make it more Interesting.
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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 10:39 pm

Your definally going to need to brief the walk-ons. 20 or so guys running around the field not knowing the story line may screw up how things turn out. Maybe simplyfy things like taking out things like

2)MAKE Wolverines to surrender or at least desist from further attacks..( ¼ OR 125 POINTS)

That seems to be to hypothetical, since your not going to make a massive amount of players surrender, plus you already have capturing a Wolverine as a task to do. Maybe just sumplement that for something that didn't exactly happened in the movie plot line, but something the Wolverines would have done, like steal a weapon cache or sneak into town to get intel from the civilians.


And are we planning on having civilians like we did at the Tet game yesterday, were they can pop out guns and randommly kill the Russians? If we have enough people that may be a good idea.
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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 10:44 pm

I'd also love to get more involved in things, helpin out 'n stuff. You ever have a build day or something I'd love to come out, (providing I can get a ride)
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PostSubject: Re: RED DAWN 1   Mon Jan 04, 2010 11:05 pm

I tought , there was a Down Pilot in the RED DAWN MOVIE!!!!!!!! Laughing

This is realllllyyy what we need. Thank you Badtrooper.


Lets talk and make it right......


------------------------- soundoff firezone -------------------------------
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PostSubject: Re: RED DAWN 1   Tue Jan 05, 2010 1:03 am

Would you have only guys playing as the Wolverines mentioned in the movie, or would you have "filler" characters?

Would American be allowed to use Auto on their gun? (since auto guns are illegal here) and if they capture a supposed Russian weapon cache could they be allowed to use auto?

Just throwing stuff out there, if I get to hyptothetical please let me know and I'll just shut up, I'm just excited about the theme Very Happy.

I'd like to see what others had to hear (cough cough)
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PostSubject: Re: RED DAWN 1   Thu Jan 07, 2010 3:45 am

Badtrooper wrote:
Would you have only guys playing as the Wolverines mentioned in the movie, or would you have "filler" characters?

Would American be allowed to use Auto on their gun? (since auto guns are illegal here) and if they capture a supposed Russian weapon cache could they be allowed to use auto?

Just throwing stuff out there, if I get to hyptothetical please let me know and I'll just shut up, I'm just excited about the theme Very Happy.

I'd like to see what others had to hear (cough cough)

Ahh badtrooper, why worry about the wolverines? you should be concerning yourself only with your fellow Spetsnaz soldiers comrade Very Happy
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PostSubject: Re: RED DAWN 1   Fri Jan 08, 2010 3:15 pm

LOL.... Very Happy
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PostSubject: Re: RED DAWN 1   Sun Jan 10, 2010 9:09 pm

Do you have to be on a Fireteam? And if so how do I join one?
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PostSubject: Re: RED DAWN 1   Mon Jan 11, 2010 1:14 am

RSVP it.
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PostSubject: Re: RED DAWN 1   Tue Jan 12, 2010 9:13 am

There was also the Supply truck scene. You may or may not want to throw something like that in there, it is what led to the Hind attack, if I remember correctly.
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PostSubject: Re: RED DAWN 1   Tue Jan 12, 2010 10:07 am

That was a trap set by the soviets as I recall. They had hit several supply convoys and so the soviets set one up to be hit with a hind as back up.
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PostSubject: Re: RED DAWN 1   Tue Jan 12, 2010 10:12 am

That was it exactly...Dan of the Steel Trap Mind... Very Happy
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PostSubject: Re: RED DAWN 1   Tue Jan 12, 2010 7:23 pm

Okay,there are several "scenarios" we would like to play but the consensus is no one likes to delay the "shooting". So other than Russians/Cubans versus Kids/Free American battling over an outpost thats about it.Unless....


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PostSubject: Re: RED DAWN 1   Thu Jan 14, 2010 10:02 am

One question on weapons, for the Wolverines, how will the weapons be cached and quite honestly, how do we make sure the right person gets the right gun? Not trying to insinuate, just know things happen sometimes.
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PostSubject: Re: RED DAWN 1   Thu Jan 14, 2010 3:57 pm

At the Tet game, they gave us a bag to put our gun in so it wouldn't get damaged and allowed us to hide the gun wherever we wanted. If you put some kind of mark on your bag, that should eliminate all conflict on who is who's
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