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 PMC (Private Military Contractor) vs. local insurgents

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easy E
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PostSubject: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 8:12 pm

GAME CONCEPT
PMC convoys have to move unarmed vips's from one secure location to another, while the local insurgents try to kill or capture the vip's before they get to safety.

ROUGH DRAFT OT THE GAME
2 secure bases that cannot be attacked. We should have a few gunners in the bases to keep the insurgents at a distance. They will be able to fire on insurgents with impunity since anyone inside the bases cannot be killed or fired upon. This should allow the PMC's to get out of their base and start their op, otherwise the insurgents will just lay in wait right outside the bases and ruin the whole idea. once outside the bases the PMC's can make their own route to the other secure base. They will have to travel on foot and keep their vip/vip's from being killed or captured.

The local insurgency will have the task of preventing the vip's from reaching their destination and kill some infidel merceneries while their at it.

Just a rough idea that was in my head. Tell me what you think.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 8:23 pm

I like the idea. Will the VIP be armed with a pistol or something to that effect? Also, what happens if the squad surrounding the VIP is killed?
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 8:31 pm

We did an old game where Sharky was not to be killed as a VIP. Tactics become more beneficial at that point, versus spray and pray.

If the squad around the VIP gets killed, the VIP shits himself in fear.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 8:33 pm

I wonder if we made movable bunkers, could we stage a small village somewhere?

Make the movie set houses with only 3 sides...
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 8:33 pm

Make them modular...
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 8:42 pm

i was thinking unarmed vip's and if their convoy is killed without the vip bieng hit they are then captured by the enemy. i haven't figured out what to do with a captive vip yet. like i said just a rough idea so we can build it up and refine it.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 9:04 pm

VIP buys us lunch if he's caught.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 9:06 pm

I'm okay with that. How far across the map are you talking about these bases being?
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 9:32 pm

We could purposely make a convoluted path that starts at the north FOB, through the canal, and out to the East base... Or The other way around.

Maybe start north of the car parking and cross the field to the big base. set up objectives along the way. It would be cool if no one knew who the VIP was... Hmmm. Time for intel type stuff. each base has a clue to a coded message that tells us who the person is?
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 9:34 pm

What's to stop the attacking forces from just blowing everyone away at that point? Razz
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 9:41 pm

VIP cant die... Its ambush time.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 10:07 pm

i was thinking the big fort and the east veit cong base. the PMC's can work out their own route they could even send out multiple teams on different routes at the same time.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 10:10 pm

i'm gonna work on the details i'll post it when i'm done.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 10:55 pm

ok heres a more detailed version.
BASES
First the 2 secure bases should be the big fort and the vietcong base(the one with carpets and pallets for walls) there should be 4 gunners stationed in each base that will stay there the whole game (PMC team can rotate the gunners as long as theres always 4 at each base) the reasoning for this is to keep the game fair. as i said earlier the bases can not be taken and the gunners inside can not be killed. this should provide a buffer zone around each base about 100 feet or so it also provides covering fire for PMC's entering and leaving. if the insurgent team knows they will get lit up near the bases and won't be able to return fire they are more likely to stay out of range which should help the gameplay. it wouldn't be any fun if the PMC's can't even get out of the bases.

VIP'S
we'll have 4 vip's. 2 start at each base and have to be safely moved to the opposite base. the vip's are unarmed civilians with once they leave the base with their convoy they must stay within 10ft of at least one PMC soldier who is still alive. if they leave their convoy or the entire convoy is killed the vip must return to their original base and start over. if the vip is shot they must return to the original base with the entire convoy since their mission failed. if the vip is captured alive he/she must give the insurgents the PMC radio channels, after much torturing of course. the captured vip will then be out of the game.

PMC"S
I'm thinking they will have equal numbers to the insurgents. they will be able to decide the size of their convoys and will be able to send out roaming fire teams to keep the heat off their convoys. their respawns will be the two bases. they should be camo and od uniforms since their the pros.

INSURGENTS
Again equal numbers to the PMC's they will have free reign on where to set up their ambushes or roaming fire teams. their respawn will be the northern pillbox. they should be black or gray uniforms.

thats all i got for now what do you think?
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 11:29 pm

Wow. This sounds like a lot of fun for both groups. I'm a huge fan.

Devil's advocate: Let's say one VIP team is 200 feet from completing their mission to reach the opposite base, and some of their guys get hit - what's to stop them from running to the very-close-by-now base and respawning almost instantly?

In my humble and ignorable opinion, the PMC's should have to spawn at the base that they start off from, like the VIP.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Mon Jan 25, 2010 11:54 pm

thats a good point we should have them go back to the base they started. thanks for the input Schrodinger.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Tue Jan 26, 2010 2:14 am

Basketball
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Tue Jan 26, 2010 11:21 pm

Just an idea.

How about only one VIP is the true VIP. (Kinda like decoys) but the catch is that there will be a note sealed given to each VIP. The notes will be drawn from random and held by the VIP so that neither side knows which VIP is the actual VIP.

Once the insurgents capture a VIP, they can then open the note revealing whether or not they got the true one.

We could even get creative and make the VIP wear collared shirts and carry brief cases (which contain the notes).
I vote for the unarmed VIP. It would be like a politically important person.

Again, just some .02cents
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Wed Jan 27, 2010 1:46 am

thats a good idea Chadray having notes and decoys i like it, and i agree about the vip bieng unarmed and wearing distinct clothing. it wouldn't be hard to find some bookbags or manpurses for them to carry.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Wed Jan 27, 2010 7:15 pm

I think we can pull this one together, even if just for a small skirmish.
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Sat Jan 30, 2010 1:43 am

When are we doing yhis game?
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PostSubject: Re: PMC (Private Military Contractor) vs. local insurgents   Fri Feb 12, 2010 2:05 am

You could make the PMC's an impartial force for sale to the highest bidder.

It could be local insurgents vs. security forces, with a PMC for hire.

Factions can "hire" for a specific amount of time or for specific missions or targets based on having the majority of accomplished objectives...

Example:
Start the game w/a force on force w/small objectives. Have the PMC's guard a middle area against EVERYONE, w/an objective to protect. Whoever has the most objectives accomplished gets the PMC faction's middle area for a certain amount of time, w/ PMC guards to boot for the next round... or if it is an escort/ assassination mission, they could provide a certain amount of help.

Game planners would have to be careful to plan objectives that could tip the scales in either direction for hiring out the PMC.
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