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 Firezone Rules

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is everyone cool with the rules as stated
YES
100%
 100% [ 9 ]
NO
0%
 0% [ 0 ]
Total Votes : 9
 

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Predator2-58
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PostSubject: Firezone Rules   Sun Apr 11, 2010 8:58 pm

1. minors are required to wear FULL SEAL eye protection, preferably a full face protection at all times during play. adults are encouraged to do the same but may wear safety glasses at their discretion.

2. Minimum engagement distance is 10 feet. anyone breaking this rule gets one warning and after that is removed from the game.

3. hit calling is a must. anyone found repeatedly not calling valid hits will be removed. ( dont be a real tree)

4. fps limits for all full auto capable AEG's is 450fps. 600 fps for snipers w/ a 100 foot minimum engagement distance. if you are shooting on the upper edges of the limits please be mindful of you targets ( No face shots if you can avoid it).

5. NO BLIND FIRING. anyone found doing this will be warned once and then told to leave if it happens again.

6. minors are required to have a parent or guardian A: play with them for there first game ( if they dont have a gun for the adult im sure we can find a spare for them to use) and B. parent or guardian must sign a release waver for shar before the minor is allowed to play. Parents, please be aware that Airsoft is an inherently dangerous activity where people sometimes get hurt by accident. we are not intentionally trying to hurt your kid. please do not try and fight me if i leave a red welt on your kids arm and he is crying. i was not trying to hurt him.

7. 16 years of age is the minimum age to play with us. we are not trying to be dicks but we have to draw the line somewhere. anyone under 16 will require shar's personal approval.

8. in game admins will be introduced at the game briefing prior to start. admins will have final say on the field in all SAFETY matters. as far as points go I dont know who should be in charge of that but they need to be impartial. maybe the admins rotate out one round each and that person has all say on that matter as well as Safety.

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FA-Chris M
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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 9:04 pm

Since I believe #2 and # 5 cover not shooting into windows of buildings, I agree with all of this.

I still believe that it may also be a good idea for in game admins to have some sort of badge like I've seen on Tedder. Just to clarify when they go to talk to someone who was not paying attention or has bad memory from the briefing.

They don't even need to have their name or pictures or such. Just be a generic Firezone badge that can be given to those who show up for the game who are deemed as admins for the game.

Anyone else like this idea?
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BOB W. (THOR)
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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 9:11 pm

Sounds good I'm in Bob.
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autoxgt
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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 9:14 pm

I say we get all foeil admins a crossing guard vest.
All kidding aside, the identification is a good idea.

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Jacob "Badtrooper"
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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 9:16 pm

Yes I like Firemans idea, maybe it would be a good idea for everyone who is an officer on the forum to be game admins? I don't like the idea of them being mods but I think for Large op's like we had at Red Dawn we should have player admins.

I also think that the admins should only be allowed to inforce rules on there side of the team. As in Red force admins can only discipline Red force players. I feel as thuogh when admins disciplin players on the other side they use anger and feelings our hurt.

For instance a blue force admin see's a red force guy breaking a rule, he radios a red force admin so he can take care of the problem

The rule is enforced, and the anger element is hopefully elimated.
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Tedder1
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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 9:49 pm

i can make those badges generic, and I suggest that admins rotate. There is no need for a smaller game to have dedicated admins. I say games with 60+ will be the point at which we use them.

I actually like being an admin, because I can take pics as we play.

I say no matter what the parents have to play at least the first game, or for 4 hrs of that game. Who knows maybe it'll help them bond. If the kid only has a mother or grandparent we will tackle that individually as it happens. We'll let the grandpa drive the beast around shooting out the window.
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easy E
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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 9:51 pm

they are good rules and badtroopers idea about policing your own teammates is worth putting in there. plus we have had good luck with minors and their character will help influence the new ones that come out. they will come out and see kids their age acting mature and accountable and maybe they will do the same.
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Jacob "Badtrooper"
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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 9:51 pm

I've been trying FOREVER to get my family into it, no luck yet...
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Opheria



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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 9:58 pm

You can't count the women and mothers out right away Tedder. They will usually surprise you and tend to be the more deadly players in games. Barring that I'm sure Shar could "convince" them to try it just once.

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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 10:08 pm

Oh I know, in fact i have three to four ladies coming next game.
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Jacob "Badtrooper"
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PostSubject: Re: Firezone Rules   Sun Apr 11, 2010 10:10 pm

I'd like to reiterate my same-side admin rule, JUST because I love the idea so much =D
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