| New HQ IDEAS.... | |
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+3BOB W. (THOR) Predator2-58 Geist 7 posters |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: New HQ IDEAS.... Fri Mar 05, 2010 12:44 am | |
| Here is the one idea, We can get a cheap old school bus or Rv. Not runing with no motor or so. We can cover them with the P.Wood. it will look like a HQ. Hood and roof of it, we will use it as a tower. all we have to do is take to windshield off and build side walls. http://lakeland.craigslist.org/cto/1612075879.html | |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 12:45 am | |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 12:56 am | |
| This one is for Shar | |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 12:58 am | |
| We can meke super bunkers out of old hot tubs...
Last edited by Geist on Fri Mar 05, 2010 1:07 am; edited 1 time in total | |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 1:00 am | |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 1:06 am | |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 1:25 am | |
| geist bus | |
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Predator2-58 COLONEL
Posts : 403 Join date : 2009-11-06 Age : 39 Location : Davie, FL
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 1:48 am | |
| i think i it is good in theory but i have some reservations. for it to work we would need to clear out a path from the parking area to get it on the field. what would we do with the cut timber? can we get enough manpower and chain saws out to get the trees cut down and then manually move the vehicle in question and it will be heavy to push. i think we would need at least 10-15 guys out there to get it done. and lastly, how much will the vehicle cost? im willing to bet it would be $1000 for the RV w/o an engine and $2000-$3000 for the school bus. | |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 2:13 am | |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 2:14 am | |
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BOB W. (THOR) SERGEANT
Posts : 226 Join date : 2009-12-16 Age : 60 Location : Orlando Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 9:24 am | |
| I ran an idea I had by Tedder for a HQ and he liked it so I will run this by you guys. Build a 2 story buliding it can be like the one we had or it could be bigger, then make a tower about 4-6 feet square in size and about 6-8 feet high. Then I will make a gun mount either like you would have in the back of a ww2 jeep for a ma duce to mount a support weapon . Or a mount that you sit on a seat like the ones on a AA gun. Both mounts would have a clear lexan shield on front and maybe the rear for protection . Then the tower would have sides so once someone is in it they have a lot of armor to protect them and have a full 360 field of fire . This will make the fort defendable and make it much more of a challenge , so you will have to use good tactics and not just charge the fort with a lot of people and win every time. So what do you guys think ? Any comments or suggestions . Bob | |
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Jacob "Badtrooper" SERGEANT
Posts : 592 Join date : 2009-12-30 Location : Oviedo
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 4:22 pm | |
| I'd like to see an underground HQ, me and my friend did this one.
Build a trench, put thick plywood over it, treat it so it won't decay, and then put three or four inches of dirt over it. You could have short towers protruding from it for firing out of.
Be great for Vietnam games. | |
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Jacob "Badtrooper" SERGEANT
Posts : 592 Join date : 2009-12-30 Location : Oviedo
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 4:43 pm | |
| Here is a MS PAINT version of what I am talking about.... I just threw it together really quickly... | |
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Jacob "Badtrooper" SERGEANT
Posts : 592 Join date : 2009-12-30 Location : Oviedo
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 4:44 pm | |
| This is an over view of the whole complex, please note the light brown is the bunker system and the boxes inside of are firing bunkers where you can also in the complex. The Bunker outside of it could be use as a security checkpoint or something... | |
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Jacob "Badtrooper" SERGEANT
Posts : 592 Join date : 2009-12-30 Location : Oviedo
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 4:47 pm | |
| The thing in the upper right is how the Firing Bunkers could be set up, a large opening to get in and out of the bunker, and a piece of plywood in the middle to cover an opening to the tunnel complex. The plywood will still be supported since we are only cutting a hole in it. | |
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Jacob "Badtrooper" SERGEANT
Posts : 592 Join date : 2009-12-30 Location : Oviedo
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 4:47 pm | |
| What do you guys think of that? It would allow people to move to each firing bunker individually, allowing you to move people from bunker A to bunker B without having to run through fire. Put some lights on in the tunnel so people can see. Just make it that there can be NO firing inside the actual HQ/bunker/tunnel, since it's so close. If the OPfor get in the tunnel system they automatically take it, or something like that... | |
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admin-AirborneShar GENERAL
Posts : 929 Join date : 2009-11-06 Age : 52 Location : orlando
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 6:46 pm | |
| I love it! just got to talk to my PAPA about that see what he says! | |
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Jacob "Badtrooper" SERGEANT
Posts : 592 Join date : 2009-12-30 Location : Oviedo
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 10:19 pm | |
| Shar did you bring me back any souvenirs from the Jungle? =P
It'd also probably be a good idea to put some support beams up, and maybe put some walls up against the walls to help for reinforcement. | |
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Geist ADMIRAL - NAVAL OPERATIONS
Posts : 883 Join date : 2009-11-06 Age : 94 Location : Florida
| Subject: Re: New HQ IDEAS.... Fri Mar 05, 2010 10:38 pm | |
| He did bring you some cool bugs. Big bugs and he is just waiting FOR THEM TO hatch out of his legs. i KID YOU NOT, ASK SHAR IF YOU LIKE.... | |
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Jacob "Badtrooper" SERGEANT
Posts : 592 Join date : 2009-12-30 Location : Oviedo
| Subject: Re: New HQ IDEAS.... Mon Mar 08, 2010 12:12 am | |
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admin-AirborneShar GENERAL
Posts : 929 Join date : 2009-11-06 Age : 52 Location : orlando
| Subject: Re: New HQ IDEAS.... Mon Mar 08, 2010 2:00 am | |
| some of them allready hatched. the rest I will scrape off with a surgical knife. I look like a friggin heroin addict shooting crap up my legs. | |
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Jacob "Badtrooper" SERGEANT
Posts : 592 Join date : 2009-12-30 Location : Oviedo
| Subject: Re: New HQ IDEAS.... Mon Mar 08, 2010 3:57 pm | |
| Yikes, that sounds painful... | |
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Predator2-58 COLONEL
Posts : 403 Join date : 2009-11-06 Age : 39 Location : Davie, FL
| Subject: Re: New HQ IDEAS.... Mon Mar 08, 2010 4:04 pm | |
| im thinking the underground idea is a no go for two reasons: 1. it rains alot and they will get flooded out 2. rattle snakes and other shit will nest in them and then we are fucked. | |
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Jacob "Badtrooper" SERGEANT
Posts : 592 Join date : 2009-12-30 Location : Oviedo
| Subject: Re: New HQ IDEAS.... Mon Mar 08, 2010 5:14 pm | |
| I figured we'd coulf build supports to keep it from collapsing, but yeah I don't want to deal with Rattle Snakes though... | |
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PJ-Lero
Posts : 268 Join date : 2010-01-24 Age : 32 Location : PSJ
| Subject: Re: New HQ IDEAS.... Mon Mar 08, 2010 10:37 pm | |
| aww rattle snakes are the friends of the Forrest! lol | |
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